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The Team Fortress 2: Fun Facts, Easter Eggs, and Secrets You Might Have Missed

  • macourolowsofal
  • Aug 15, 2023
  • 6 min read


Did you guess Team Fortress 2? Bzzt. Wrong. Because we're adding three new numbers from our Jungle Inferno update to the TF2 Fight Songs album. If you bought Fight Songs on Steam, you don't have to do anything, because the songs have automatically been added to your account.


Item tradability, restoration, and the refund support page will be made available in about a week's time. Refunds will be the full price paid for any hats, crates or keys bought on the Steam Community Market or Mann Co. store. We will post an update when that exact date becomes available.




The Team Fortress 2




Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007.[1][2] It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with Electronic Arts managing retail and console editions.


Team Fortress 2 has received critical acclaim for its art direction, gameplay, humor, and use of character in a wholly multiplayer game[3][4][5][6] and since its release has been referred to as one of the greatest video games ever created.[7][8][9] The game continues to receive official Valve server support as of January 2023, in addition to new content being released on a seasonal basis in the form of submissions made through the Steam Workshop. In June 2011, the game became free-to-play, supported by microtransactions for in-game cosmetics. A 'drop system' was also added and refined, allowing free-to-play users to periodically receive in-game equipment and items. Though the game has had an unofficial competitive scene since its release, both support for official competitive play through ranked matchmaking and an overhauled casual experience were added in July 2016.[10] Since early 2020, official Valve servers for the game have seen an influx of bot accounts using cheat software, often inhibiting normal gameplay.[11]


In most game modes, BLU and RED compete for a combat-based objective.[4] Players can choose to play as one of nine character classes in these teams, each with their own unique strengths, weaknesses, and weapon sets. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon.[12][13] The game was released with six official maps, although over one hundred maps have since been included in subsequent updates, including community-created maps.[14][15] When players choose a gamemode for the first time, an introductory video is played, showing how to complete its objectives. During matches, the Administrator,[16] voiced by Ellen McLain, announces events over loudspeakers.[17] The player limit for one match is 16 on the Xbox 360 and PlayStation 3, and 24 on the Windows edition.[18] However, in 2008, the Windows edition was updated to include a server variable that allows for up to 32 players.[19]


Team Fortress 2 is played competitively, through multiple leagues. The North American league, ESEA, supports a paid Team Fortress 2 league, with $42,000 in prizes for the top teams in 2017.[39][40][41] While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers. Most teams use voice chat to communicate, and use a combination of strategy, communication, and mechanical skill to win against other teams. Community-run competitive leagues also tend to feature restrictions such as item bans and class limits. These leagues are often supported by Valve via in-game medals (which are submitted via the Steam Workshop) and announcements on the official blog.[42][43][44]


In April 2015, Valve announced that a dedicated competitive mode would be added to Team Fortress 2, utilizing skill-based matchmaking;[45] closed beta testing began in the following year.[46] The competitive mode was added in the "Meet Your Match" update, released on July 7, 2016.[47] Ranked matches are played six-vs-six, with players ranked in thirteen tiers based on win/losses and an assessment of their skills.[48] Ranked matchmaking will balance players based on their tiers and rating. A similar matchmaking approach has been added for casual games for matches of 12-vs-12 players. In order to join competitive matchmaking, players must have associated their Steam account with the Steam Guard Mobile Authenticator, as well as having a Team Fortress 2 "premium account", which is unlocked by either having bought the game before it went free-to-play or by having made an in-game item purchase since.[49]


Team Fortress 2 is played in a variety of different formats, which dictate the maximum size and composition of a team and can drastically change the impact of a single player's gameplay or choice of class. The two most basic formats consist of 12v12 and 6v6 ("Sixes"), the two being used on official Valve servers for casual and competitive modes respectively with no additional limitations. Most competitive leagues host Sixes but include limits on certain classes and weapons to preserve traditional, skill-based playstyles, for example limiting the allowed amount of medics or demomen to one on either team or banning certain movement-enhancing weapons from use. Other popular formats include "Highlander", a 9v9 format with a limit of one player per each of the nine classes, as well as a Sixes-inspired 7v7 variant thereof known as "Prolander" to allow for strategically switching classes during a competitive game.[42][43][50]


Team Fortress 2 features nine playable classes, evenly split and categorized into "Offense", "Defense", and "Support".[14] Each class has strengths and weaknesses and must work with other classes to be efficient, encouraging strategy and teamwork.[51] Each class has at least three default weapons: a primary weapon, secondary weapon, and melee weapon. Some classes have additional slots for PDAs.


The original Team Fortress was developed by the Australian team TF Software, comprising Robin Walker and John Cook,[failed verification] as a free mod for the 1996 PC game Quake.[67] In 1998, Walker and Cook were employed by Valve, which had just released its first game, Half-Life. Valve began developing Team Fortress 2 as an expansion pack for Half-Life using Valve's GoldSrc engine, and gave a release date for the end of the year.[67] In 1999, Valve released Team Fortress Classic, a port of the original Team Fortress, as a free Half-Life mod.[68] Team Fortress Classic was developed using the publicly available Half-Life software development kit as an example to the community and industry of its flexibility.[69]


In mid-2000, Valve announced that Team Fortress 2 had been delayed for a second time.[73] They attributed the delay to development switching to its new in-house engine, Source. Following the announcement, Valve released no news on the game for six years.[74] Walker and Cook worked on various other Valve projects; Walker was project lead on Half-Life 2: Episode One[75] and Cook worked on Valve's content distribution platform Steam.[76] Team Fortress 2 became a prominent example of vaporware, a long-anticipated game that had seen years of development, and was often mentioned alongside another much-delayed game, Duke Nukem Forever.[77] Walker said that Valve built three or four different versions of Team Fortress 2 before settling on their final design.[78] Shortly before the release of Half-Life 2 in 2004, Valve's marketing director Doug Lombardi confirmed that Team Fortress 2 was still in development.[12]


Valve designed each character, team, and equipped weapon to be visually distinct, even at range; for example, the coloring draws attention to the chest area, bringing focus on the equipped weapon.[84] The voices for each of the classes were based on imagining what people from the 1960s would expect the classes to have sounded like, according to writer Chet Faliszek.[85]


The map design has an "evil genius" theme with archetypical spy fortresses, concealed within inconspicuous buildings such as industrial warehouses and farms to give plausibility to their close proximities; these bases are usually separated by a neutrally themed space. The bases hide exaggerated super weapons such as laser cannons, nuclear warheads, and missile launch facilities, taking the role of objectives. The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily. The impressionistic design approach also affects textures, which are based on photos that are filtered and improved by hand, giving them a tactile quality and giving Team Fortress 2 its distinct look. The bases are designed to let players immediately know where they are. RED bases use warm colors, natural materials, and angular shapes, while BLU bases use cool colors, industrial materials, and orthogonal shapes.[84]


During the July 2006 Electronic Arts press conference, Valve revealed that Team Fortress 2 would ship as the multiplayer component of The Orange Box. A conference trailer showcasing all nine of the classes demonstrated for the first time the game's whimsical new visual style. Managing director of Valve Gabe Newell said that the company's goal was to create "the best looking and best-playing class-based multiplayer game".[12] A beta release of the entire game was made on Steam on September 17, 2007, for customers who had pre-purchased The Orange Box, who had activated their Black Box coupon, which was included with the ATI HD 2900XT Graphics cards, and for members of Valve's Cyber Café Program.[86][87] The beta continued until the game's final release. 2ff7e9595c


 
 
 

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